AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Croatia Q3 2021 Performance
Discover the performance of the top 5 hypercasual games in Croatia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the hypercasual gaming market in Croatia saw varying levels of success among the top 5 games. Data provided by Sensor Tower reveals insights into their weekly downloads, revenue, and active user trends.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a significant peak in weekly downloads, starting at around 2.9K in mid-July and reaching up to 18.3K in early August. However, downloads gradually declined to approximately 2.4K by the end of September. The number of weekly active users followed a similar trend, peaking at around 38K in early August before decreasing to about 10.3K by the end of the quarter.
Count Masters: Crowd Runner 3D, also from Freeplay LLC, saw a steady decline in weekly downloads from 16.2K in late June to about 4.6K by the end of September. Weekly active users decreased from approximately 37.2K at the end of June to around 18.7K by the end of the quarter. Revenue remained minimal but showed a slight increase, peaking at around $58 in mid-September.
Run Rich 3D by Voodoo had a notable spike in downloads, reaching 12.4K in late July, but this number gradually fell to about 681 by the end of September. The number of active users peaked at around 25.1K in early August before tapering off to approximately 6K by the end of the quarter.
Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi saw its highest weekly downloads in mid-July at around 17.7K, then experienced a sharp decline to just 8 by the end of September. Active users also showed a downward trend, from approximately 22.4K in mid-July to around 1.8K by the end of the quarter. Revenue was minimal, peaking at around $30 in mid-July.
Ball Run 2048 by KAYAC Inc. had a consistent yet modest performance in weekly downloads, starting at around 7.7K in late June and declining to approximately 1.2K by the end of September. Active users showed a similar trend, starting at about 27K in late June and decreasing to around 9.3K by the end of the quarter.
For more detailed insights and data on the performance of these hypercasual games, visit Sensor Tower.